Laptop play proved difficult on an AMD A10-based system, where mid- and low-range settings produced choppy framerates in the high teens. These Unity engine-based environments are more impressive than the originals, but exact a steep hardware price for their modest fidelity. The fuzzy, blank face of doom means death…or…something.Īt $10, this is a hard sell. Like a lunchbox of your favorite movie villain, it’s kind of cool but seems to miss the point. Trying to capture that feeling with an off-the-rack selection of canned gaming elements makes Slender: The Arrival seem more like a cash-in than contribution. Slenderman’s stories have rejected standard narrative forms since his first blurry image was posted, distorting reality and fiction to create a genuinely creepy atmosphere with minimal narrative elements and maximum emotional impact. This illustrates the fundamental problem with The Arrival: a pathological refusal to take risks with an already conservative design. Tasks revamps show less innovation however, with page collection reskinned as switch-flipping or canister retrieval. It’s nice to have something to do other than run away. In addition to more evolved AI for Slenderman, other threats are woven into the story, and defensive tactics with the flashlight mix up the challenge for players when things get dicey. Blue Isle has overhauled the opponents as well. The story is considerably more detailed in Slender: The Arrival, with a defined narrative and characters to help elevate the suspense and surprises beyond jump scares and foot-chases. Reduce Shadow Quality, Motion Blur, and SSAO for higher frame rates on modest hardware. There’s even a remake of the original game hidden as an Easter egg in the first level. In addition to wandering the dark woods, we are treated to ransacked houses, abandoned mines, creepy shacks and flaming forests. Environments are more varied and rendered in considerably higher detail. The controls still consist of WASD and mouse, but default movement rates feel faster this time around. The core “run around with a flashlight” mechanic from Slender: The Eight Pages remains, but enjoys substantial improvements. The mythos is realized here as a first-person, stealth survival game with adventure story elements juxtaposed as cutscenes and clue items uncovered along the way.
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